Compare any two graphics cards:
VS

GeForce 9600 GT 1GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce 9600 GT 1GB uses a 65/55 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this card. It features 64 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 4850 X2 512MB, which uses a 55 nm design. AMD has set the core frequency at 625 MHz. The GDDR3 RAM works at a speed of 993 MHz on this model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 155 Watts (163%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 X2 512MB should theoretically be a lot superior to the GeForce 9600 GT 1GB overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 69504 (121%)

Texel Rate

The Radeon HD 4850 X2 512MB should be a lot (more or less 140%) better at AF than the GeForce 9600 GT 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 29200 (140%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be a lot (approximately 92%) faster with regards to full screen anti-aliasing than the GeForce 9600 GT 1GB, and also will be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce 9600 GT 1GB 10400 Mpixels/sec
Difference: 9600 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GT 1GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year Feb 2008 Nov 7, 2008
Code Name G94a/b R700
Memory 1024 MB 512 MB (x2)
Core Speed 650 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 95 watts 250 watts
Bandwidth 57600 MB/sec 127104 MB/sec
Texel Rate 20800 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 64 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 505 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield