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GeForce 8800 GTS (G92) vs Radeon HD 4850 X2 512MB

Intro

The GeForce 8800 GTS (G92) comes with a core clock speed of 650 MHz and a GDDR3 memory frequency of 970 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 4850 X2 512MB, which comes with GPU core speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G92) 135 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 115 Watts (85%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB should perform a lot faster than the GeForce 8800 GTS (G92) overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 65024 (105%)

Texel Rate

The Radeon HD 4850 X2 512MB should be a small bit (about 20%) better at texture filtering than the GeForce 8800 GTS (G92). (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce 8800 GTS (G92) 41600 Mtexels/sec
Difference: 8400 (20%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 4850 X2 512MB is the winner, by a large margin. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 9600 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) Radeon HD 4850 X2 512MB
Manufacturer nVidia ATi
Year Dec 2007 Nov 7, 2008
Code Name G92 R700
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
Memory 512 MB 512 MB (x2)
Core Speed 650 MHz 625 MHz (x2)
Shader Speed 1625 MHz (N/A) MHz (x2)
Memory Speed 970 MHz 993 MHz (x2)
Unified Shaders 128 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 135 watts 250 watts
Shader Model 4.0 4.1
Bandwidth 62080 MB/sec 127104 MB/sec
Texel Rate 41600 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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