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GeForce RTX 3080 12 GB vs Radeon HD 3870 X2 512MB

Intro

The GeForce RTX 3080 12 GB comes with a core clock frequency of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also features a 384-bit memory bus, and uses a 8 nm design. It is comprised of 8960 SPUs, 280 TAUs, and 112 Raster Operation Units.

Compare those specs to the Radeon HD 3870 X2 512MB, which has core clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3080 12 GB will be 711% quicker than the Radeon HD 3870 X2 512MB in general, because of its higher bandwidth. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 819098 (711%)

Texel Rate

The GeForce RTX 3080 12 GB will be much (more or less 1236%) more effective at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 326400 (1236%)

Pixel Rate

The GeForce RTX 3080 12 GB is quite a bit (approximately 435%) better at full screen anti-aliasing than the Radeon HD 3870 X2 512MB, and will be able to handle higher resolutions better. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 114720 (435%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3080 12 GB

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 12 GB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year January 2022 Jan 28, 2008
Code Name GA102-220-A1 R680
Memory 12288 MB 512 MB (x2)
Core Speed 1260 MHz 825 MHz (x2)
Memory Speed 1188 GB/s 900 MHz (x2)
Power (Max TDP) 350 watts (Unknown) watts
Bandwidth 934298 MB/sec 115200 MB/sec
Texel Rate 352800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 141120 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 8960 320(64x5) (x2)
Texture Mapping Units 280 16 (x2)
Render Output Units 112 16 (x2)
Bus Type GDDR6X GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 28300 million (Unknown) million
Bus PCIe 4.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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