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Radeon HD 4850 1GB vs Radeon HD 4850 X2 512MB

Intro

The Radeon HD 4850 1GB makes use of a 55 nm design. ATi has clocked the core frequency at 625 MHz. The GDDR4 RAM runs at a speed of 993 MHz on this particular model. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare that to the Radeon HD 4850 X2 512MB, which comes with core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 1GB 110 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

The Radeon HD 4850 X2 512MB should theoretically perform much faster than the Radeon HD 4850 1GB in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 63552 (100%)

Texel Rate

The Radeon HD 4850 X2 512MB will be quite a bit (about 100%) more effective at anisotropic filtering than the Radeon HD 4850 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 25000 (100%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 4850 X2 512MB is a better choice, by far. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 10000 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 1GB Radeon HD 4850 X2 512MB
Manufacturer ATi ATi
Year Jun 25, 2008 Nov 7, 2008
Code Name RV770 PRO R700
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
Memory 1024 MB 512 MB (x2)
Core Speed 625 MHz 625 MHz (x2)
Shader Speed N/A MHz (N/A) MHz (x2)
Memory Speed 993 MHz 993 MHz (x2)
Unified Shaders 800(160x5) 800(160x5) (x2)
Texture Mapping Units 40 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 110 watts 250 watts
Shader Model 4.1 4.1
Bandwidth 63552 MB/sec 127104 MB/sec
Texel Rate 25000 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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