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Radeon HD 4850 X2 512MB vs Radeon HD 4870 1GB

Intro

The Radeon HD 4850 X2 512MB has a GPU core clock speed of 625 MHz, and the 512 MB of GDDR3 RAM is set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

Compare that to the Radeon HD 4870 1GB, which features a core clock speed of 750 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 1GB 150 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 X2 512MB should theoretically be just a bit better than the Radeon HD 4870 1GB in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 4870 1GB 115200 MB/sec
Difference: 11904 (10%)

Texel Rate

The Radeon HD 4850 X2 512MB will be a lot (more or less 67%) faster with regards to anisotropic filtering than the Radeon HD 4870 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 20000 (67%)

Pixel Rate

The Radeon HD 4850 X2 512MB will be a lot (more or less 67%) better at anti-aliasing than the Radeon HD 4870 1GB, and also able to handle higher resolutions better. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 8000 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 X2 512MB Radeon HD 4870 1GB
Manufacturer ATi ATi
Year Nov 7, 2008 Jun 25, 2008
Code Name R700 RV770 XT
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.0 x16
Memory 512 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 750 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 993 MHz (x2) 900 MHz
Unified Shaders 800(160x5) (x2) 800(160x5)
Texture Mapping Units 40 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 250 watts 150 watts
Shader Model 4.1 4.1
Bandwidth 127104 MB/sec 115200 MB/sec
Texel Rate 50000 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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