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Radeon HD 4850 X2 512MB vs Radeon HD 4890 2GB

Intro

The Radeon HD 4850 X2 512MB comes with a GPU core speed of 625 MHz, and the 512 MB of GDDR3 memory runs at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4890 2GB, which comes with a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 RAM running at 975 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4890 2GB 190 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB is 2% faster than the Radeon HD 4890 2GB in general, due to its greater bandwidth. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 4890 2GB 124800 MB/sec
Difference: 2304 (2%)

Texel Rate

The Radeon HD 4850 X2 512MB should be a lot (approximately 25%) better at AF than the Radeon HD 4890 2GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 4890 2GB 40000 Mtexels/sec
Difference: 10000 (25%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4850 X2 512MB is a better choice, by a large margin. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 4000 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 X2 512MB Radeon HD 4890 2GB
Manufacturer ATi ATi
Year Nov 7, 2008 Apr 2, 2009
Code Name R700 RV790 XT
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.0 x16
Memory 512 MB (x2) 2048 MB
Core Speed 625 MHz (x2) 1000 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 993 MHz (x2) 975 MHz
Unified Shaders 800(160x5) (x2) 800(160x5)
Texture Mapping Units 40 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 250 watts 190 watts
Shader Model 4.1 4.1
Bandwidth 127104 MB/sec 124800 MB/sec
Texel Rate 50000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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