Compare any two graphics cards:
VS

GeForce GTS 250 1GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTS 250 1GB has a clock frequency of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also makes use of a 256-bit memory bus, and uses a 65/55 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 4850 X2 512MB, which comes with GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM running at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 1GB 145 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB should be 81% faster than the GeForce GTS 250 1GB overall, due to its higher data rate. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 56704 (81%)

Texel Rate

The Radeon HD 4850 X2 512MB is a little bit (more or less 6%) faster with regards to anisotropic filtering than the GeForce GTS 250 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTS 250 1GB 47232 Mtexels/sec
Difference: 2768 (6%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 4850 X2 512MB is a better choice, by a large margin. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 8192 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 1GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year March 3, 2009 Nov 7, 2008
Code Name G92a/b R700
Memory 1024 MB 512 MB (x2)
Core Speed 738 MHz 625 MHz (x2)
Memory Speed 2200 MHz 1986 MHz (x2)
Power (Max TDP) 145 watts 250 watts
Bandwidth 70400 MB/sec 127104 MB/sec
Texel Rate 47232 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 128 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield