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GeForce GTX 275 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 275 makes use of a 55 nm design. nVidia has clocked the core speed at 633 MHz. The GDDR3 memory runs at a speed of 1134 MHz on this card. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

Compare those specifications to the Radeon HD 4850 X2 512MB, which has a clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 275 219 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 31 Watts (14%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 512MB will be 0% faster than the GeForce GTX 275 overall, because of its higher data rate. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTX 275 127008 MB/sec
Difference: 96 (0%)

Texel Rate

The GeForce GTX 275 will be just a bit (approximately 1%) better at AF than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 275 50640 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 640 (1%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 4850 X2 512MB is the winner, but it probably won't make a huge difference. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 2276 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 Radeon HD 4850 X2 512MB
Manufacturer nVidia ATi
Year April 9, 2009 Nov 7, 2008
Code Name G200b R700
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
Memory 896 MB 512 MB (x2)
Core Speed 633 MHz 625 MHz (x2)
Shader Speed 1404 MHz (N/A) MHz (x2)
Memory Speed 1134 MHz 993 MHz (x2)
Unified Shaders 240 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 219 watts 250 watts
Shader Model 4.0 4.1
Bandwidth 127008 MB/sec 127104 MB/sec
Texel Rate 50640 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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