Compare any two graphics cards:
Radeon R7 260X vs Radeon RX 6500 XT
IntroThe Radeon R7 260X comes with a GPU core speed of 1100 MHz, and the 2048 MB of GDDR5 memory runs at 1625 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 16 ROPs.Compare those specifications to the Radeon RX 6500 XT, which comes with a clock frequency of 2200 MHz and a GDDR6 memory speed of 2250 MHz. It also features a 64-bit memory bus, and makes use of a 6 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6500 XT will be 42% quicker than the Radeon R7 260X in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX 6500 XT should be quite a bit (approximately 129%) more effective at texture filtering than the Radeon R7 260X. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6500 XT is superior to the Radeon R7 260X, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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