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Radeon HD 4850 X2 512MB vs Radeon HD 5670

Intro

The Radeon HD 4850 X2 512MB features core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Compare that to the Radeon HD 5670, which comes with GPU core speed of 775 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is comprised of 400(80x5) Stream Processors, 20 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 189 Watts (310%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 512MB should be quite a bit faster than the Radeon HD 5670 overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 5670 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The Radeon HD 4850 X2 512MB is quite a bit (approximately 223%) more effective at AF than the Radeon HD 5670. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 5670 15500 Mtexels/sec
Difference: 34500 (223%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 4850 X2 512MB is a better choice, and very much so. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 13800 (223%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 5670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon HD 5670
Manufacturer AMD AMD
Year Nov 7, 2008 January 14, 2010
Code Name R700 Redwood XT
Memory 512 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 775 MHz
Memory Speed 1986 MHz (x2) 4000 MHz
Power (Max TDP) 250 watts 61 watts
Bandwidth 127104 MB/sec 64000 MB/sec
Texel Rate 50000 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 6200 Mpixels/sec
Unified Shaders 800(160x5) (x2) 400(80x5)
Texture Mapping Units 40 (x2) 20
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors 956 million 627 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 5670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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