Compare any two graphics cards:
Geforce GTX 780 vs Radeon RX 6600 XT
IntroThe Geforce GTX 780 comes with clock speeds of 863 MHz on the GPU, and 1502 MHz on the 3072 MB of GDDR5 RAM. It features 2304 SPUs along with 192 TAUs and 48 Rasterization Operator Units.Compare those specs to the Radeon RX 6600 XT, which uses a 7 nm design. AMD has clocked the core frequency at 1968 MHz. The GDDR6 RAM works at a frequency of 2000 MHz on this particular model. It features 2048 SPUs as well as 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 780 should be 10% faster than the Radeon RX 6600 XT in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 6600 XT will be quite a bit (approximately 52%) better at anisotropic filtering than the Geforce GTX 780. (explain)
Pixel RateThe Radeon RX 6600 XT is a lot (about 204%) more effective at full screen anti-aliasing than the Geforce GTX 780, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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