Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon RX 6600 XT
IntroThe GeForce GTX 1660 Ti uses a 12 nm design. nVidia has set the core speed at 1500 MHz. The GDDR6 RAM runs at a frequency of 1500 MHz on this specific card. It features 1536 SPUs along with 96 Texture Address Units and 48 Rasterization Operator Units.Compare that to the Radeon RX 6600 XT, which comes with a core clock frequency of 1968 MHz and a GDDR6 memory speed of 2000 MHz. It also uses a 128-bit memory bus, and makes use of a 7 nm design. It features 2048 SPUs, 128 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1660 Ti should in theory be a small bit faster than the Radeon RX 6600 XT overall. (explain)
Texel RateThe Radeon RX 6600 XT should be a lot (more or less 75%) faster with regards to texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6600 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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