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GeForce 9500 GT 512MB GDDR3 vs Radeon HD 5450

Intro

The GeForce 9500 GT 512MB GDDR3 has a GPU core clock speed of 550 MHz, and the 512 MB of GDDR3 RAM runs at 800 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Radeon HD 5450, which features clock speeds of 650 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 memory. It features 80(16x5) SPUs as well as 8 Texture Address Units and 4 ROPs.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5450 19 Watts
GeForce 9500 GT 512MB GDDR3 50 Watts
Difference: 31 Watts (163%)

Memory Bandwidth

Theoretically speaking, the GeForce 9500 GT 512MB GDDR3 should be 100% quicker than the Radeon HD 5450 overall, because of its higher data rate. (explain)

GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Radeon HD 5450 12800 MB/sec
Difference: 12800 (100%)

Texel Rate

The GeForce 9500 GT 512MB GDDR3 will be much (approximately 69%) better at AF than the Radeon HD 5450. (explain)

GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Radeon HD 5450 5200 Mtexels/sec
Difference: 3600 (69%)

Pixel Rate

The GeForce 9500 GT 512MB GDDR3 will be much (approximately 69%) faster with regards to AA than the Radeon HD 5450, and capable of handling higher resolutions while still performing well. (explain)

GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Radeon HD 5450 2600 Mpixels/sec
Difference: 1800 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Radeon HD 5450

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 Radeon HD 5450
Manufacturer nVidia AMD
Year July 2008 February 4, 2010
Code Name G96b Cedar PRO
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0, PCI PCIe 2.1 x16
Memory 512 MB 512 MB
Core Speed 550 MHz 650 MHz
Shader Speed 1400 MHz (N/A) MHz
Memory Speed 800 MHz (1600 MHz effective) 800 MHz (1600 MHz effective)
Unified Shaders 32 80(16x5)
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type GDDR3 DDR3
Bus Width 128-bit 64-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 50 watts 19 watts
Shader Model 4.0 5.0
Bandwidth 25600 MB/sec 12800 MB/sec
Texel Rate 8800 Mtexels/sec 5200 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 2600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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