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Radeon HD 4870 X2 vs Radeon HD 4890 2GB

Intro

The Radeon HD 4870 X2 features core clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 4890 2GB, which uses a 55 nm design. ATi has clocked the core frequency at 1000 MHz. The GDDR5 RAM runs at a frequency of 975 MHz on this specific card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4890 2GB 190 Watts
Radeon HD 4870 X2 350 Watts
Difference: 160 Watts (84%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 X2 is 85% faster than the Radeon HD 4890 2GB overall, because of its higher data rate. (explain)

Radeon HD 4870 X2 230400 MB/sec
Radeon HD 4890 2GB 124800 MB/sec
Difference: 105600 (85%)

Texel Rate

The Radeon HD 4870 X2 will be much (more or less 50%) more effective at AF than the Radeon HD 4890 2GB. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
Radeon HD 4890 2GB 40000 Mtexels/sec
Difference: 20000 (50%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 4870 X2 is a better choice, by a large margin. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 8000 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4870 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4870 X2 Radeon HD 4890 2GB
Manufacturer ATi ATi
Year Aug 12, 2008 Apr 2, 2009
Code Name R700 RV790 XT
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.0 x16
Memory 1024 MB (x2) 2048 MB
Core Speed 750 MHz (x2) 1000 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 900 MHz (x2) 975 MHz
Unified Shaders 800(160x5) (x2) 800(160x5)
Texture Mapping Units 40 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 350 watts 190 watts
Shader Model 4.1 4.1
Bandwidth 230400 MB/sec 124800 MB/sec
Texel Rate 60000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 24000 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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