Compare any two graphics cards:
GeForce RTX 3070 Ti vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 3070 Ti comes with a clock frequency of 1575 MHz and a GDDR6X memory frequency of 1188 MHz. It also makes use of a 256-bit bus, and uses a 8 nm design. It is made up of 6144 SPUs, 192 TAUs, and 96 ROPs.Compare those specifications to the GeForce RTX 3080 Ti, which comes with core speeds of 1365 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X RAM. It features 10240 SPUs as well as 320 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 Ti should be much faster than the GeForce RTX 3070 Ti in general. (explain)
Texel RateThe GeForce RTX 3080 Ti should be a lot (approximately 44%) faster with regards to texture filtering than the GeForce RTX 3070 Ti. (explain)
Pixel RateThe GeForce RTX 3080 Ti should be a small bit (more or less 1%) more effective at FSAA than the GeForce RTX 3070 Ti, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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