Compare any two graphics cards:
GeForce 8800 GT 512MB vs GeForce 8800 GTS (G80) 640MB
Intro
The GeForce 8800 GT 512MB comes with core clock speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 112 SPUs along with 56 TAUs and 16 ROPs.
Compare that to the GeForce 8800 GTS (G80) 640MB, which makes use of a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 memory runs at a speed of 792 MHz on this particular model. It features 96 SPUs as well as 48 Texture Address Units and 20 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 8800 GT 512MB |
|
105 Watts |
| GeForce 8800 GTS (G80) 640MB |
|
143 Watts |
| |
Difference: 38 Watts (36%)
|
|
Memory Bandwidth
The GeForce 8800 GTS (G80) 640MB, in theory, should be just a bit faster than the GeForce 8800 GT 512MB overall. (explain)
| GeForce 8800 GTS (G80) 640MB |
|
63360 MB/sec |
| GeForce 8800 GT 512MB |
|
57600 MB/sec |
| |
Difference: 5760 (10%)
|
|
Texel Rate
The GeForce 8800 GT 512MB will be much (approximately 36%) better at AF than the GeForce 8800 GTS (G80) 640MB. (
explain)
| GeForce 8800 GT 512MB |
|
33600 Mtexels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
24624 Mtexels/sec |
| |
Difference: 8976 (36%)
|
|
Pixel Rate
The GeForce 8800 GTS (G80) 640MB will be a small bit (more or less 7%) faster with regards to full screen anti-aliasing than the GeForce 8800 GT 512MB, and capable of handling higher screen resolutions while still performing well. (
explain)
| GeForce 8800 GTS (G80) 640MB |
|
10260 Mpixels/sec |
| GeForce 8800 GT 512MB |
|
9600 Mpixels/sec |
| |
Difference: 660 (7%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GT 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce 8800 GTS (G80) 640MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GT 512MB |
GeForce 8800 GTS (G80) 640MB |
| Manufacturer
| nVidia |
nVidia |
| Year
| Oct 2007 |
Nov 2006 (640) |
| Code Name
| G92 |
G80 |
| Fab Process
| 65 nm |
90 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 |
| Memory
| 512 MB |
640 MB |
| Core Speed
| 600 MHz |
513 MHz |
| Shader Speed
| 1500 MHz |
1188 MHz |
| Memory Speed
| 900 MHz |
792 MHz |
| Unified Shaders
| 112 |
96 |
| Texture Mapping Units
| 56 |
48 |
| Render Output Units
| 16 |
20 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
320-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 105 watts |
143 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 57600 MB/sec |
63360 MB/sec |
| Texel Rate
| 33600 Mtexels/sec |
24624 Mtexels/sec |
| Pixel Rate
| 9600 Mpixels/sec |
10260 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
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