Compare any two graphics cards:
Radeon RX 5700 XT 50th Anniversary Edition vs Radeon RX 6700 XT
IntroThe Radeon RX 5700 XT 50th Anniversary Edition has a core clock frequency of 1680 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and uses a 7 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare all of that to the Radeon RX 6700 XT, which uses a 7 nm design. AMD has clocked the core frequency at 2321 MHz. The GDDR6 RAM is set to run at a speed of 2000 MHz on this card. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5700 XT 50th Anniversary Edition should perform a little bit faster than the Radeon RX 6700 XT in general. (explain)
Texel RateThe Radeon RX 6700 XT should be a lot (more or less 38%) more effective at AF than the Radeon RX 5700 XT 50th Anniversary Edition. (explain)
Pixel RateThe Radeon RX 6700 XT will be quite a bit (more or less 38%) better at anti-aliasing than the Radeon RX 5700 XT 50th Anniversary Edition, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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