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GeForce 8800 GTS (G80) 640MB vs GeForce 9500 GT 512MB GDDR3

Intro

The GeForce 8800 GTS (G80) 640MB comes with a GPU clock speed of 513 MHz, and the 640 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also is made up of 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Compare those specs to the GeForce 9500 GT 512MB GDDR3, which comes with a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 128-bit bus, and makes use of a 55 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 93 Watts (186%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 640MB should perform a lot faster than the GeForce 9500 GT 512MB GDDR3 overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 37760 (148%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB should be quite a bit (more or less 180%) faster with regards to AF than the GeForce 9500 GT 512MB GDDR3. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 15824 (180%)

Pixel Rate

The GeForce 8800 GTS (G80) 640MB should be a lot (approximately 133%) more effective at FSAA than the GeForce 9500 GT 512MB GDDR3, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 5860 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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GeForce 9500 GT 512MB GDDR3

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB GeForce 9500 GT 512MB GDDR3
Manufacturer nVidia nVidia
Year Nov 2006 (640) July 2008
Code Name G80 G96b
Memory 640 MB 512 MB
Core Speed 513 MHz 550 MHz
Memory Speed 1584 MHz 1600 MHz
Power (Max TDP) 143 watts 50 watts
Bandwidth 63360 MB/sec 25600 MB/sec
Texel Rate 24624 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 96 32
Texture Mapping Units 48 16
Render Output Units 20 8
Bus Type GDDR3 GDDR3
Bus Width 320-bit 128-bit
Fab Process 90 nm 55 nm
Transistors 681 million 314 million
Bus PCIe x16 PCIe x16 2.0, PCI
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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