Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon RX 6900 XT
IntroThe GeForce 8600 GT 512MB DDR2 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 RAM works at a speed of 400 MHz on this card. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the Radeon RX 6900 XT, which features core clock speeds of 1825 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 RAM. It features 5120 SPUs along with 320 Texture Address Units and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6900 XT will be 3996% quicker than the GeForce 8600 GT 512MB DDR2 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon RX 6900 XT will be quite a bit (about 6659%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe Radeon RX 6900 XT is a lot (more or less 5307%) faster with regards to FSAA than the GeForce 8600 GT 512MB DDR2, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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