Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce 9600 GSO 1.5GB
IntroThe GeForce 8300 GS (OEM) uses a 80 nm design. nVidia has clocked the core speed at 450 MHz. The DDR2 RAM works at a frequency of 400 MHz on this model. It features 8 SPUs along with 4 Texture Address Units and 2 Rasterization Operator Units.Compare all of that to the GeForce 9600 GSO 1.5GB, which features GPU core speed of 550 MHz, and 1536 MB of GDDR3 RAM running at 800 MHz through a 192-bit bus. It also is made up of 96 Stream Processors, 48 TAUs, and 12 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 9600 GSO 1.5GB should be a lot faster than the GeForce 8300 GS (OEM) overall. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB will be quite a bit (more or less 1367%) better at AF than the GeForce 8300 GS (OEM). (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 9600 GSO 1.5GB is superior to the GeForce 8300 GS (OEM), by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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