Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce 9600 GT 1GB
IntroThe GeForce 8300 GS (OEM) comes with a GPU core clock speed of 450 MHz, and the 128 MB of DDR2 memory is set to run at 400 MHz through a 64-bit bus. It also is made up of 8 SPUs, 4 TAUs, and 2 Raster Operation Units.Compare those specs to the GeForce 9600 GT 1GB, which uses a 65/55 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular model. It features 64 SPUs along with 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 9600 GT 1GB should in theory be a lot superior to the GeForce 8300 GS (OEM) overall. (explain)
Texel RateThe GeForce 9600 GT 1GB should be much (approximately 1056%) better at anisotropic filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe GeForce 9600 GT 1GB is much (about 1056%) better at FSAA than the GeForce 8300 GS (OEM), and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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