Compare any two graphics cards:
GeForce RTX 2080 vs Radeon RX 6900 XT
IntroThe GeForce RTX 2080 features core speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2944 SPUs along with 184 TAUs and 64 ROPs.Compare that to the Radeon RX 6900 XT, which has core clock speeds of 1825 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 memory. It features 5120 SPUs along with 320 Texture Address Units and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6900 XT should in theory perform a little bit faster than the GeForce RTX 2080 in general. (explain)
Texel RateThe Radeon RX 6900 XT is much (about 109%) more effective at anisotropic filtering than the GeForce RTX 2080. (explain)
Pixel RateThe Radeon RX 6900 XT will be much (approximately 141%) more effective at full screen anti-aliasing than the GeForce RTX 2080, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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