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GeForce 8600 GT 512MB DDR2 vs GeForce RTX 3060 Ti
IntroThe GeForce 8600 GT 512MB DDR2 has a core clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit memory bus, and uses a 80 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all of that to the GeForce RTX 3060 Ti, which features clock speeds of 1410 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 4864 SPUs as well as 152 TAUs and 80 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 8600 GT 512MB DDR2 should in theory be a little bit superior to the GeForce RTX 3060 Ti in general. (explain)
Texel RateThe GeForce RTX 3060 Ti should be much (about 2381%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3060 Ti is superior to the GeForce 8600 GT 512MB DDR2, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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