Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs GeForce 8600 GT 512MB DDR2
IntroThe GeForce 8600 GT 256MB DDR2 makes use of a 80 nm design. nVidia has set the core speed at 540 MHz. The DDR2 RAM runs at a frequency of 400 MHz on this specific model. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare all of that to the GeForce 8600 GT 512MB DDR2, which makes use of a 80 nm design. nVidia has set the core frequency at 540 MHz. The DDR2 memory runs at a frequency of 400 MHz on this model. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have the exact same memory bandwidth, so theoretically they should perform exactly the same. (explain) Texel RateBoth cards have exactly the same texel fill rate, so theoretically they should be equally good at at anisotropic filtering. (explain)Pixel RateBoth cards have the exact same pixel rate, so in theory they should be equally good at at AA, and be capable of handling the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
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