Compare any two graphics cards:
Nvidia Titan Xp vs Radeon RX 6800 XT
IntroThe Nvidia Titan Xp makes use of a 16 nm design. nVidia has clocked the core frequency at 1582 MHz. The GDDR5X RAM works at a frequency of 1426 MHz on this specific model. It features 3840 SPUs along with 240 TAUs and 96 Rasterization Operator Units.Compare those specifications to the Radeon RX 6800 XT, which uses a 7 nm design. AMD has clocked the core frequency at 1825 MHz. The GDDR6 RAM works at a frequency of 2000 MHz on this specific card. It features 4608 SPUs along with 288 Texture Address Units and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Nvidia Titan Xp should in theory be just a bit better than the Radeon RX 6800 XT overall. (explain)
Texel RateThe Radeon RX 6800 XT will be quite a bit (more or less 38%) more effective at anisotropic filtering than the Nvidia Titan Xp. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6800 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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