Compare any two graphics cards:
GeForce GTX 1070 Ti vs Radeon RX 6800 XT
IntroThe GeForce GTX 1070 Ti features core clock speeds of 1607 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2432 SPUs along with 152 TAUs and 64 ROPs.Compare all of that to the Radeon RX 6800 XT, which has GPU core speed of 1825 MHz, and 16384 MB of GDDR6 RAM running at 2000 MHz through a 256-bit bus. It also is made up of 4608 SPUs, 288 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800 XT should in theory perform a lot faster than the GeForce GTX 1070 Ti in general. (explain)
Texel RateThe Radeon RX 6800 XT will be much (more or less 115%) better at AF than the GeForce GTX 1070 Ti. (explain)
Pixel RateThe Radeon RX 6800 XT will be much (about 127%) better at AA than the GeForce GTX 1070 Ti, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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