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GeForce RTX 2080 SUPER vs Radeon RX 6800
IntroThe GeForce RTX 2080 SUPER has a GPU core clock speed of 1650 MHz, and the 8192 MB of GDDR6 memory runs at 1937 MHz through a 256-bit bus. It also features 3072 SPUs, 192 Texture Address Units, and 64 ROPs.Compare all of that to the Radeon RX 6800, which makes use of a 7 nm design. AMD has clocked the core frequency at 1700 MHz. The GDDR6 RAM runs at a speed of 2000 MHz on this specific model. It features 3840 SPUs as well as 240 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Radeon RX 6800 should in theory be a bit faster than the GeForce RTX 2080 SUPER in general. (explain)
Texel RateThe Radeon RX 6800 is much (more or less 29%) more effective at AF than the GeForce RTX 2080 SUPER. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6800 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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