Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce 9600 GSO 768MB
IntroThe GeForce 8800 GT 256MB makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory runs at a frequency of 700 MHz on this particular model. It features 112 SPUs along with 56 TAUs and 16 ROPs.Compare those specs to the GeForce 9600 GSO 768MB, which uses a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM is set to run at a frequency of 800 MHz on this specific model. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GT 256MB should perform just a bit faster than the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe GeForce 8800 GT 256MB should be a lot (approximately 27%) more effective at texture filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce 8800 GT 256MB is a lot (approximately 45%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO 768MB, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
One Response to “GeForce 8800 GT 256MB vs GeForce 9600 GSO 768MB”Super .. Point is ?