Compare any two graphics cards:
GeForce RTX 3070 vs Radeon RX 5500 XT
IntroThe GeForce RTX 3070 features a clock frequency of 1500 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and uses a 8 nm design. It is comprised of 5888 SPUs, 184 Texture Address Units, and 96 Raster Operation Units.Compare that to the Radeon RX 5500 XT, which makes use of a 7 nm design. AMD has set the core frequency at 1717 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this specific model. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5500 XT should be -100% quicker than the GeForce RTX 3070 overall, due to its higher data rate. (explain)
Texel RateThe GeForce RTX 3070 is quite a bit (more or less 83%) more effective at AF than the Radeon RX 5500 XT. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 3070 is superior to the Radeon RX 5500 XT, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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