Compare any two graphics cards:
GeForce 8800 GS vs GeForce 8800 GT 256MB
IntroThe GeForce 8800 GS uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 RAM is set to run at a speed of 800 MHz on this specific card. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.Compare those specifications to the GeForce 8800 GT 256MB, which makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM works at a frequency of 700 MHz on this specific model. It features 112 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce 8800 GT 256MB should be 17% faster than the GeForce 8800 GS overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce 8800 GT 256MB is quite a bit (more or less 27%) more effective at AF than the GeForce 8800 GS. (explain)
Pixel RateThe GeForce 8800 GT 256MB will be a lot (approximately 45%) faster with regards to full screen anti-aliasing than the GeForce 8800 GS, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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