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GeForce 8800 GT 1GB vs GeForce 8800 GTS (G80) 320MB

Intro

The GeForce 8800 GT 1GB comes with core clock speeds of 600 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.

Compare those specs to the GeForce 8800 GTS (G80) 320MB, which has GPU core speed of 513 MHz, and 320 MB of GDDR3 RAM running at 792 MHz through a 320-bit bus. It also is comprised of 96 Stream Processors, 48 TAUs, and 20 Raster Operation Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 8800 GT 1GB 38 FPS
GeForce 8800 GTS (G80) 320MB 28 FPS
Difference: 10 FPS (36%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GT 1GB 55 FPS
GeForce 8800 GTS (G80) 320MB 21 FPS
Difference: 34 FPS (162%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 8800 GT 1GB 41 FPS
GeForce 8800 GTS (G80) 320MB 23 FPS
Difference: 18 FPS (78%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GT 1GB 47 FPS
GeForce 8800 GTS (G80) 320MB 35 FPS
Difference: 12 FPS (34%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GT 1GB 16 FPS
GeForce 8800 GTS (G80) 320MB 8 FPS
Difference: 8 FPS (100%)

GeForce 8800 GT 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 8800 GT 1GB wins overall, by 82 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 8800 GT 1GB 197 FPS
GeForce 8800 GTS (G80) 320MB 115 FPS
Difference: 82 FPS (71%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 1GB 105 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 38 Watts (36%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 320MB should be just a bit faster than the GeForce 8800 GT 1GB in general. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
GeForce 8800 GT 1GB 57600 MB/sec
Difference: 5760 (10%)

Texel Rate

The GeForce 8800 GT 1GB will be quite a bit (approximately 36%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce 8800 GT 1GB 33600 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 8976 (36%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 8800 GTS (G80) 320MB is superior to the GeForce 8800 GT 1GB, not by a very large margin though. (explain)

GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
GeForce 8800 GT 1GB 9600 Mpixels/sec
Difference: 660 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 8800 GTS (G80) 320MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 1GB GeForce 8800 GTS (G80) 320MB
Manufacturer nVidia nVidia
Year Dec 2007 Feb 2007
Code Name G92 G80
Fab Process 65 nm 90 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 320 MB
Core Speed 600 MHz 513 MHz
Shader Speed 1500 MHz 1188 MHz
Memory Speed 900 MHz 792 MHz
Unified Shaders 112 96
Texture Mapping Units 56 48
Render Output Units 16 20
Bus Type GDDR3 GDDR3
Bus Width 256-bit 320-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 105 watts 143 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 63360 MB/sec
Texel Rate 33600 Mtexels/sec 24624 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10260 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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