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GeForce 8800 GTS (G80) 320MB vs GeForce 9600 GT 1GB

Intro

The GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 RAM works at a frequency of 792 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 20 ROPs.

Compare those specs to the GeForce 9600 GT 1GB, which features GPU clock speed of 650 MHz, and 1024 MB of GDDR3 RAM running at 900 MHz through a 256-bit bus. It also is made up of 64 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 9600 GT 1GB 31 FPS
GeForce 8800 GTS (G80) 320MB 28 FPS
Difference: 3 FPS (11%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9600 GT 1GB 50 FPS
GeForce 8800 GTS (G80) 320MB 21 FPS
Difference: 29 FPS (138%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 9600 GT 1GB 33 FPS
GeForce 8800 GTS (G80) 320MB 23 FPS
Difference: 10 FPS (43%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9600 GT 1GB 38 FPS
GeForce 8800 GTS (G80) 320MB 35 FPS
Difference: 3 FPS (9%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9600 GT 1GB 15 FPS
GeForce 8800 GTS (G80) 320MB 8 FPS
Difference: 7 FPS (88%)

GeForce 9600 GT 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9600 GT 1GB wins overall, by 55 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9600 GT 1GB 205 FPS
GeForce 8800 GTS (G80) 320MB 150 FPS
Difference: 55 FPS (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 48 Watts (51%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 320MB is 10% faster than the GeForce 9600 GT 1GB in general, because of its greater data rate. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 5760 (10%)

Texel Rate

The GeForce 8800 GTS (G80) 320MB should be a small bit (approximately 18%) more effective at AF than the GeForce 9600 GT 1GB. (explain)

GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 3824 (18%)

Pixel Rate

The GeForce 9600 GT 1GB will be a bit (approximately 1%) more effective at anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce 9600 GT 1GB 10400 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 140 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 320MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9600 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 320MB GeForce 9600 GT 1GB
Manufacturer nVidia nVidia
Year Feb 2007 Feb 2008
Code Name G80 G94a/b
Fab Process 90 nm 65/55 nm
Bus PCIe x16 PCIe x16 2.0
Memory 320 MB 1024 MB
Core Speed 513 MHz 650 MHz
Shader Speed 1188 MHz 1625 MHz
Memory Speed 792 MHz 900 MHz
Unified Shaders 96 64
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 143 watts 95 watts
Shader Model 4.0 4.0
Bandwidth 63360 MB/sec 57600 MB/sec
Texel Rate 24624 Mtexels/sec 20800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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