Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce 9600 GT 1GB
IntroThe GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 RAM works at a frequency of 792 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 20 ROPs.Compare those specs to the GeForce 9600 GT 1GB, which features GPU clock speed of 650 MHz, and 1024 MB of GDDR3 RAM running at 900 MHz through a 256-bit bus. It also is made up of 64 Stream Processors, 32 TAUs, and 16 Raster Operation Units.
F.E.A.R. 2
Fallout 3
Far Cry 2
Left4Dead
Tom Clancy's Endwar
GeForce 9600 GT 1GB wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the GeForce 9600 GT 1GB wins overall, by 55 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GTS (G80) 320MB is 10% faster than the GeForce 9600 GT 1GB in general, because of its greater data rate. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB should be a small bit (approximately 18%) more effective at AF than the GeForce 9600 GT 1GB. (explain)
Pixel RateThe GeForce 9600 GT 1GB will be a bit (approximately 1%) more effective at anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
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