Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GS vs GeForce 8800 GTS (G80) 320MB

Intro

The GeForce 8800 GS makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM works at a frequency of 800 MHz on this model. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.

Compare those specifications to the GeForce 8800 GTS (G80) 320MB, which uses a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 memory runs at a speed of 792 MHz on this specific model. It features 96 SPUs along with 48 Texture Address Units and 20 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GS 105 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 38 Watts (36%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 320MB is 65% quicker than the GeForce 8800 GS in general, due to its higher data rate. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
GeForce 8800 GS 38400 MB/sec
Difference: 24960 (65%)

Texel Rate

The GeForce 8800 GS will be just a bit (about 7%) better at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce 8800 GS 26400 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 1776 (7%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 8800 GTS (G80) 320MB is the winner, by a large margin. (explain)

GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
GeForce 8800 GS 6600 Mpixels/sec
Difference: 3660 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GS GeForce 8800 GTS (G80) 320MB
Manufacturer nVidia nVidia
Year Jan 2008 Feb 2007
Code Name G92 G80
Memory 384 MB 320 MB
Core Speed 550 MHz 513 MHz
Memory Speed 1600 MHz 1584 MHz
Power (Max TDP) 105 watts 143 watts
Bandwidth 38400 MB/sec 63360 MB/sec
Texel Rate 26400 Mtexels/sec 24624 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 10260 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 48
Render Output Units 12 20
Bus Type GDDR3 GDDR3
Bus Width 192-bit 320-bit
Fab Process 65 nm 90 nm
Transistors 754 million 681 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield