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GeForce RTX 2080 SUPER vs Radeon RX Vega 64
IntroThe GeForce RTX 2080 SUPER features core speeds of 1650 MHz on the GPU, and 1937 MHz on the 8192 MB of GDDR6 memory. It features 3072 SPUs along with 192 TAUs and 64 ROPs.Compare those specs to the Radeon RX Vega 64, which has core clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 memory. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2080 SUPER should be 3% faster than the Radeon RX Vega 64 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX Vega 64 should be just a bit (about 1%) better at AF than the GeForce RTX 2080 SUPER. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 2080 SUPER is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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