Compare any two graphics cards:
Radeon HD 7950 vs Radeon RX 5500 XT
IntroThe Radeon HD 7950 comes with a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.Compare all of that to the Radeon RX 5500 XT, which has core speeds of 1717 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 1408 SPUs along with 88 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7950 should perform a small bit faster than the Radeon RX 5500 XT overall. (explain)
Texel RateThe Radeon RX 5500 XT is much (about 69%) better at AF than the Radeon HD 7950. (explain)
Pixel RateThe Radeon RX 5500 XT is a lot (approximately 115%) more effective at full screen anti-aliasing than the Radeon HD 7950, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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