Compare any two graphics cards:
GeForce GTX 980 vs Radeon RX 5500 XT
IntroThe GeForce GTX 980 comes with a core clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 ROPs.Compare that to the Radeon RX 5500 XT, which features a core clock speed of 1717 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 128-bit bus, and makes use of a 7 nm design. It is made up of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5500 XT should be 2% faster than the GeForce GTX 980 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX 5500 XT is just a bit (more or less 5%) faster with regards to anisotropic filtering than the GeForce GTX 980. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 980 is superior to the Radeon RX 5500 XT, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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