Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs GeForce 9500 GT DDR2

Intro

The GeForce 8600 GT 512MB DDR2 has core clock speeds of 540 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 RAM. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare all of that to the GeForce 9500 GT DDR2, which comes with a core clock frequency of 550 MHz and a DDR2 memory frequency of 500 MHz. It also features a 128-bit memory bus, and uses a 65 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce 9500 GT DDR2 50 Watts
Difference: 3 Watts (6%)

Memory Bandwidth

Theoretically speaking, the GeForce 9500 GT DDR2 will be 25% quicker than the GeForce 8600 GT 512MB DDR2 in general, because of its higher bandwidth. (explain)

GeForce 9500 GT DDR2 16000 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

The GeForce 9500 GT DDR2 should be a bit (approximately 2%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce 9500 GT DDR2 8800 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 160 (2%)

Pixel Rate

The GeForce 9500 GT DDR2 is a bit (approximately 2%) better at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce 9500 GT DDR2 4400 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 80 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 GeForce 9500 GT DDR2
Manufacturer nVidia nVidia
Year April 2007 July 2008
Code Name G84 G96a
Memory 512 MB 256 MB
Core Speed 540 MHz 550 MHz
Memory Speed 800 MHz 1000 MHz
Power (Max TDP) 47 watts 50 watts
Bandwidth 12800 MB/sec 16000 MB/sec
Texel Rate 8640 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 32 32
Texture Mapping Units 16 16
Render Output Units 8 8
Bus Type DDR2 DDR2
Bus Width 128-bit 128-bit
Fab Process 80 nm 65 nm
Transistors 289 million 314 million
Bus PCIe x16 PCIe x16 2.0, PCI
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield