Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1060 3GB vs Radeon RX 5500 XT

Intro

The GeForce GTX 1060 3GB features a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit memory bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

Compare all that to the Radeon RX 5500 XT, which has GPU clock speed of 1717 MHz, and 8192 MB of GDDR6 RAM set to run at 1750 MHz through a 128-bit bus. It also is comprised of 1408 SPUs, 88 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon RX 5500 XT 130 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

Performance-wise, the Radeon RX 5500 XT should theoretically be just a bit better than the GeForce GTX 1060 3GB in general. (explain)

Radeon RX 5500 XT 229376 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 32768 (17%)

Texel Rate

The Radeon RX 5500 XT should be a lot (more or less 39%) faster with regards to anisotropic filtering than the GeForce GTX 1060 3GB. (explain)

Radeon RX 5500 XT 151096 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 42664 (39%)

Pixel Rate

The GeForce GTX 1060 3GB is much (approximately 32%) more effective at FSAA than the Radeon RX 5500 XT, and capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon RX 5500 XT 54944 Mpixels/sec
Difference: 17344 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX 5500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 3GB Radeon RX 5500 XT
Manufacturer nVidia AMD
Year August 2016 December 2019
Code Name GP106-300 Navi 14 XTX
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1717 MHz
Memory Speed 8000 MHz 3500 GB/s
Power (Max TDP) 120 watts 130 watts
Bandwidth 196608 MB/sec 229376 MB/sec
Texel Rate 108432 Mtexels/sec 151096 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 54944 Mpixels/sec
Unified Shaders 1152 1408
Texture Mapping Units 72 88
Render Output Units 48 32
Bus Type GDDR5 GDDR6
Bus Width 192-bit 128-bit
Fab Process 16 nm 7 nm
Transistors 4400 million 6400 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX 5500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield