Compare any two graphics cards:
GeForce 8400 GS 512MB vs GeForce 9500 GT DDR2
IntroThe GeForce 8400 GS 512MB features a clock frequency of 650 MHz and a DDR2 memory frequency of 400 MHz. It also features a 64-bit bus, and makes use of a 80 nm design. It is comprised of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.
Compare that to the GeForce 9500 GT DDR2, which uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The DDR2 memory works at a frequency of 500 MHz on this particular card. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce 9500 GT DDR2 should theoretically perform a lot faster than the GeForce 8400 GS 512MB in general. (explain)
Texel RateThe GeForce 9500 GT DDR2 will be quite a bit (about 69%) more effective at texture filtering than the GeForce 8400 GS 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 9500 GT DDR2 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.