Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 580 3GB vs Radeon RX 5500

Intro

The GeForce GTX 580 3GB features a GPU core clock speed of 772 MHz, and the 3072 MB of GDDR5 RAM runs at 1002 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 TAUs, and 48 ROPs.

Compare those specifications to the Radeon RX 5500, which comes with GPU clock speed of 1670 MHz, and 4096 MB of GDDR6 memory set to run at 14000 MHz through a 128-bit bus. It also is comprised of 1408 Stream Processors, 88 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5500 150 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 94 Watts (63%)

Memory Bandwidth

The Radeon RX 5500, in theory, should perform a little bit faster than the GeForce GTX 580 3GB overall. (explain)

Radeon RX 5500 229376 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 36992 (19%)

Texel Rate

The Radeon RX 5500 will be quite a bit (approximately 197%) more effective at texture filtering than the GeForce GTX 580 3GB. (explain)

Radeon RX 5500 146960 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 97552 (197%)

Pixel Rate

The Radeon RX 5500 will be quite a bit (approximately 44%) more effective at FSAA than the GeForce GTX 580 3GB, and also capable of handling higher resolutions while still performing well. (explain)

Radeon RX 5500 53440 Mpixels/sec
GeForce GTX 580 3GB 37056 Mpixels/sec
Difference: 16384 (44%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 3GB Radeon RX 5500
Manufacturer nVidia AMD
Year November 2010 October 2019
Code Name GF110 Navi 14 XT
Memory 3072 MB 4096 MB
Core Speed 772 MHz 1670 MHz
Memory Speed 4008 MHz 28000 GB/s
Power (Max TDP) 244 watts 150 watts
Bandwidth 192384 MB/sec 229376 MB/sec
Texel Rate 49408 Mtexels/sec 146960 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 53440 Mpixels/sec
Unified Shaders 512 1408
Texture Mapping Units 64 88
Render Output Units 48 32
Bus Type GDDR5 GDDR6
Bus Width 384-bit 128-bit
Fab Process 40 nm 7 nm
Transistors 3000 million 6400 million
Bus PCIe x16 PCIe 4.0 ×16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield