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Geforce GTX 690 vs Radeon RX 5500

Intro

The Geforce GTX 690 has a core clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon RX 5500, which has a clock speed of 1670 MHz and a GDDR6 memory speed of 14000 MHz. It also uses a 128-bit memory bus, and makes use of a 7 nm design. It is made up of 1408 SPUs, 88 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5500 150 Watts
Geforce GTX 690 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

The Geforce GTX 690 should theoretically be quite a bit faster than the Radeon RX 5500 overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon RX 5500 229376 MB/sec
Difference: 155136 (68%)

Texel Rate

The Geforce GTX 690 is much (approximately 59%) faster with regards to texture filtering than the Radeon RX 5500. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 5500 146960 Mtexels/sec
Difference: 87280 (59%)

Pixel Rate

The Geforce GTX 690 is a small bit (about 10%) better at full screen anti-aliasing than the Radeon RX 5500, and also able to handle higher screen resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon RX 5500 53440 Mpixels/sec
Difference: 5120 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5500
Manufacturer nVidia AMD
Year April 2012 October 2019
Code Name GK104 Navi 14 XT
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 1670 MHz
Memory Speed 6008 MHz (x2) 28000 GB/s
Power (Max TDP) 300 watts 150 watts
Bandwidth 384512 MB/sec 229376 MB/sec
Texel Rate 234240 Mtexels/sec 146960 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 53440 Mpixels/sec
Unified Shaders 1536 (x2) 1408
Texture Mapping Units 128 (x2) 88
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 6400 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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