Compare any two graphics cards:
Radeon RX 470 vs Radeon RX 5500
IntroThe Radeon RX 470 has a GPU core speed of 926 MHz, and the 8192 MB of GDDR5 memory runs at 1650 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 32 Raster Operation Units.Compare that to the Radeon RX 5500, which features core speeds of 1670 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR6 RAM. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5500 will be 9% quicker than the Radeon RX 470 overall, because of its higher data rate. (explain)
Texel RateThe Radeon RX 5500 is a lot (about 24%) faster with regards to texture filtering than the Radeon RX 470. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 5500 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!