Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX 5500
IntroThe GeForce RTX 2060 Super has a GPU core clock speed of 1470 MHz, and the 8192 MB of GDDR6 RAM is set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2176 Stream Processors, 136 TAUs, and 64 Raster Operation Units.Compare those specifications to the Radeon RX 5500, which has GPU core speed of 1670 MHz, and 4096 MB of GDDR6 RAM set to run at 1750 MHz through a 128-bit bus. It also features 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060 Super, in theory, should be quite a bit faster than the Radeon RX 5500 overall. (explain)
Texel RateThe GeForce RTX 2060 Super should be a lot (about 36%) faster with regards to anisotropic filtering than the Radeon RX 5500. (explain)
Pixel RateThe GeForce RTX 2060 Super is much (about 76%) more effective at AA than the Radeon RX 5500, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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