Compare any two graphics cards:
GeForce GTX Titan X vs Radeon RX 5600 XT
IntroThe GeForce GTX Titan X comes with a GPU clock speed of 1000 MHz, and the 12288 MB of GDDR5 RAM runs at 1750 MHz through a 384-bit bus. It also features 3072 SPUs, 192 TAUs, and 96 Raster Operation Units.
Compare all that to the Radeon RX 5600 XT, which uses a 7 nm design. AMD has set the core speed at 1375 MHz. The GDDR6 memory runs at a frequency of 14000 MHz on this model. It features 2304 SPUs as well as 144 TAUs and 64 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon RX 5600 XT should theoretically be just a bit better than the GeForce GTX Titan X in general. (explain)
Texel RateThe Radeon RX 5600 XT should be just a bit (about 3%) faster with regards to AF than the GeForce GTX Titan X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX Titan X is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.