Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

Geforce GTX 1080 Ti vs Radeon RX 5600 XT

Intro

The Geforce GTX 1080 Ti comes with core clock speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X RAM. It features 3584 SPUs along with 224 Texture Address Units and 88 Rasterization Operator Units.

Compare those specifications to the Radeon RX 5600 XT, which features core speeds of 1375 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 memory. It features 2304 SPUs along with 144 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5600 XT 160 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 90 Watts (56%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 1080 Ti is 44% faster than the Radeon RX 5600 XT in general, due to its higher bandwidth. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon RX 5600 XT 344064 MB/sec
Difference: 151552 (44%)

Texel Rate

The Geforce GTX 1080 Ti should be a lot (more or less 67%) more effective at anisotropic filtering than the Radeon RX 5600 XT. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon RX 5600 XT 198000 Mtexels/sec
Difference: 133520 (67%)

Pixel Rate

The Geforce GTX 1080 Ti will be much (about 48%) better at anti-aliasing than the Radeon RX 5600 XT, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon RX 5600 XT 88000 Mpixels/sec
Difference: 42240 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 1080 Ti Radeon RX 5600 XT
Manufacturer nVidia AMD
Year March 2017 January 2020
Code Name GP102 Navi 10 XLE
Memory 11264 MB 6144 MB
Core Speed 1480 MHz 1375 MHz
Memory Speed 11008 MHz 3000 GB/s
Power (Max TDP) 250 watts 160 watts
Bandwidth 495616 MB/sec 344064 MB/sec
Texel Rate 331520 Mtexels/sec 198000 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 88000 Mpixels/sec
Unified Shaders 3584 2304
Texture Mapping Units 224 144
Render Output Units 88 64
Bus Type GDDR5X GDDR6
Bus Width 352-bit 192-bit
Fab Process 16 nm 7 nm
Transistors 12000 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield