Compare any two graphics cards:
Radeon RX 5600 XT vs Radeon RX Vega 64
IntroThe Radeon RX 5600 XT comes with a GPU core speed of 1375 MHz, and the 6144 MB of GDDR6 memory is set to run at 1500 MHz through a 192-bit bus. It also features 2304 Stream Processors, 144 Texture Address Units, and 64 Raster Operation Units.Compare all that to the Radeon RX Vega 64, which comes with a core clock frequency of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also features a 2048-bit bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX Vega 64 will be 44% quicker than the Radeon RX 5600 XT in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX Vega 64 will be a lot (about 61%) faster with regards to AF than the Radeon RX 5600 XT. (explain)
Pixel RateThe Radeon RX 5600 XT should be just a bit (more or less 10%) better at full screen anti-aliasing than the Radeon RX Vega 64, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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