Compare any two graphics cards:
GeForce 8600 GS (OEM) vs Radeon RX 5600
IntroThe GeForce 8600 GS (OEM) has a GPU core speed of 540 MHz, and the 256 MB of DDR2 memory is set to run at 400 MHz through a 128-bit bus. It also is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare that to the Radeon RX 5600, which has a GPU core clock speed of 1375 MHz, and 6144 MB of GDDR6 RAM running at 1500 MHz through a 192-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5600 should theoretically perform a lot faster than the GeForce 8600 GS (OEM) overall. (explain)
Texel RateThe Radeon RX 5600 is a lot (about 1937%) faster with regards to texture filtering than the GeForce 8600 GS (OEM). (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 5600 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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