Compare any two graphics cards:
VS

GeForce GTX 590 vs Radeon RX 5600

Intro

The GeForce GTX 590 comes with a GPU core speed of 607 MHz, and the 1536 MB of GDDR5 RAM runs at 855 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon RX 5600, which has a clock frequency of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 192-bit bus, and uses a 7 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5600 150 Watts
GeForce GTX 590 365 Watts
Difference: 215 Watts (143%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 will be 11% faster than the Radeon RX 5600 overall, because of its higher bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 5600 294912 MB/sec
Difference: 33408 (11%)

Texel Rate

The Radeon RX 5600 will be quite a bit (more or less 127%) better at AF than the GeForce GTX 590. (explain)

Radeon RX 5600 176000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 98304 (127%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 5600 is the winner, by a large margin. (explain)

Radeon RX 5600 88000 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 29728 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 5600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 Radeon RX 5600
Manufacturer nVidia AMD
Year March 2011 January 2020
Code Name GF110 Navi 10 XE
Memory 1536 MB (x2) 6144 MB
Core Speed 607 MHz (x2) 1375 MHz
Memory Speed 3420 MHz (x2) 3000 GB/s
Power (Max TDP) 365 watts 150 watts
Bandwidth 328320 MB/sec 294912 MB/sec
Texel Rate 77696 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 88000 Mpixels/sec
Unified Shaders 512 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 192-bit
Fab Process 40 nm 7 nm
Transistors 3000 million 10300 million
Bus PCIe 2.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 5600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield