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Compare any two graphics cards:
GeForce GTX 750 vs Radeon RX 5600
IntroThe GeForce GTX 750 has a GPU core speed of 1020 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1250 MHz through a 128-bit bus. It also is made up of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon RX 5600, which features clock speeds of 1375 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 RAM. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5600 should theoretically perform a lot faster than the GeForce GTX 750 in general. (explain)
Texel RateThe Radeon RX 5600 is a lot (more or less 439%) better at texture filtering than the GeForce GTX 750. (explain)
Pixel RateThe Radeon RX 5600 will be quite a bit (approximately 439%) better at full screen anti-aliasing than the GeForce GTX 750, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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