Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 1030 vs Radeon RX 5600

Intro

The GeForce GT 1030 uses a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon RX 5600, which has a GPU core clock speed of 1375 MHz, and 6144 MB of GDDR6 memory running at 1500 MHz through a 192-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon RX 5600 150 Watts
Difference: 120 Watts (400%)

Memory Bandwidth

Theoretically, the Radeon RX 5600 should be quite a bit faster than the GeForce GT 1030 in general. (explain)

Radeon RX 5600 294912 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 245760 (500%)

Texel Rate

The Radeon RX 5600 is quite a bit (more or less 335%) more effective at anisotropic filtering than the GeForce GT 1030. (explain)

Radeon RX 5600 176000 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 135520 (335%)

Pixel Rate

The Radeon RX 5600 is quite a bit (more or less 335%) more effective at full screen anti-aliasing than the GeForce GT 1030, and also able to handle higher screen resolutions better. (explain)

Radeon RX 5600 88000 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 67760 (335%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 5600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 Radeon RX 5600
Manufacturer nVidia AMD
Year May 2017 January 2020
Code Name GP108-300 Navi 10 XE
Memory 2048 MB 6144 MB
Core Speed 1265 MHz 1375 MHz
Memory Speed 6008 MHz 3000 GB/s
Power (Max TDP) 30 watts 150 watts
Bandwidth 49152 MB/sec 294912 MB/sec
Texel Rate 40480 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 88000 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 64
Bus Type GDDR5 GDDR6
Bus Width 64-bit 192-bit
Fab Process 16 nm 7 nm
Transistors 3300 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 5600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield